Bloodbath v.2 was created in 2019 as a remix of the original 'Bloodbath on a Sunny Day'[2016] game. The linear narrative structure of the original was scrapped, along with the interactivity. What is left is a continuous, autonomous, ever changing pit full of all the assets of the original - from hearts and beach balls to gushing blood and severed heads. 

This piece is available to view for free on itch.io.

One-off giclée prints generated by this game are available on request in a variety of sizes. Visit the print shop to see what is available now.

Self Portrait [2019-]

This self portrait is materialised using android 3D scanning software, Unity Engine, and Facerig (all  of which are free softwares) to create a never-ending virtual interpretation of my face’s geometry, movement and being.

This piece is available to view for free on itch.io.

One-off giclée prints generated by this game are available on request in a variety of sizes. Contact jomcgarry93@gmail.com for more details.

Self Portrait - Deterioration Build [2020]

The camera 'cuts' into the model, not rendering aspects that have become too close to the camera. This, in some of the paintings, results in the structure of the model becoming exposed - like the eyeballs or teeth, or the back of the head. There is no back to the head - depending on which version you are looking at - you are left with an infinite digital void, or the surface of the canvas. This version's corresponding paintings can be seen here.

This piece is available to view for free on itch.io.

One-off giclée prints generated by this game are available on request in a variety of sizes. Contact jomcgarry93@gmail.com for more details.

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As featured in the Columbia Threadneedle Prize Exhibition @ Mall Galleries, London 2018.

This piece is available to view for free on itch.io.

One-off giclée prints generated by this game are available on request in a variety of sizes. Contact jomcgarry93@gmail.com for more details.

Bloodbath on a Sunny Day [2016]

‘Bloodbath on a Sunny Day' uses the tropes of computer gaming, the player navigates interactively through several vignettes. Scenes reference news stories / terrorist attacks/ 9/11 / mass graves / defecation / sexual acts - whimsical, evil, vulgar and banal events are triggered - and random screenshots produce infinitely unique images that amuse or shock or disgust. 

This piece is available to download for free on itch.io.

One-off giclée prints generated by this game are available on request in a variety of sizes. Contact jomcgarry93@gmail.com for more details.

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Love Island [2019]

With the ‘Love Island/ Balcony’ project my aim is to reconstruct / translate, in virtual space, components taken from real space reality television, a medium whose core premise is the interplay between real and pretend. I chose Love Island because it represents this genre wonderfully - assertive styling, stage lighting, lurid sets and synthetic contestants, and farcical plot twists - and the striking visuals all of this produces.

This piece is available to download for free on itch.io.

One-off giclée prints generated by this game are available on request in a variety of sizes. Contact jomcgarry93@gmail.com for more details.

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