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Invisible Materials #1 (Air) 2022
Air, moving air, transparent polythene tubes,
4 fans, cargo slings, teensy, software,
tone generator and elements of the existing room.
Pic as installed @ Slade Degree Show, London
Invisible Materials #1 harnesses the power of unseen digital superstructures - in other words a few lines of the ubiquitous computer code that has acquired the power to manage our lives. In this work the ‘invisible superstructure’ infiltrates our physical world by moving the air within the room - the same air that surrounds us and that we take into our bodies with every breath.
The air is blown into and sucked out of flexible transparent tubes, altering their configuration. They crackle as they move around and occupy this human space. Each of the fans that moves the air generated an accompanying acoustic tone to create an episodic, polyphonic soundtrack that ranges from energetic fanfares of sound and movement to periods of complete silence and stillness as everything ‘rests’. Sometimes the tubes fill in reaction to physical stimulus (to your proximity perhaps), sometimes they move introspectively, their routine self-determined in an infinite series of combinations.
Invisible Materials #3 (Sonar) 2022
Speakers, PVC tubes, chains, wires,
teensy, PC, wood Xs, elements of existing room.
Pic as installed @ Prelude to Space, London
Air - VakPak Edition 2022
Air, moving air, 2 fans, ducting, chains,
teensy, plastic bag, green Xs
This work is designed as a self assembly kit and is available to be sent out to show in exhibitions. Please contact email@example.com for more information.
Avatar #3 2022
Game engine program, digital avatar,
acrow props, PC, 2 LED screens
This is part of series of self portraits dissect and record 3D digital scans of my own body. It is a visual autopsy of the digital being.
The distortion is structural, not imagined. The transformations from my body, to the 3D digital scan, and into the living avatar, and then back to an analogue format (oil on canvas portraits) starts to record and examine these transitions and multiple parallel realities.
Avatar #3 exists in real time, and is programmed to mimic my own movement as she exists simultaneously on the two mounted screens, which show both her front and back, but also a 3D scanned version of the room she is inhabiting in real life.