Jo McGarry

 b.1993, lives and works in London
www.jomcgarry.com
jomcgarry93@gmail.com

 

Bio:

Jo McGarry is an artist living and working in London -
Currently an MA student at the Slade School of Art (University College London), having completed an undergraduate degree in Fine Art at Central Saint Martins, (University of the Arts London).

Statement

My work spans a variety of media, both traditional and digital, including game engine software.

The focus is what I see around me. The complexity comes from the many layers that constitute this 'reality', influenced by perception, preconception, historical references, time and motion, and also by the different media that produce varying and filtered versions of these realities, and are effectively different ways of looking.

‘Who are you going to believe? Me or your own eyes?’  (Groucho Marx - 1933)

Digital media is a fundamental disrupter - there's no going back - the cat is out of the bag, so rather than making judgments about the implications of the divisive world in which we find ourselves, my work aims to observe and record, and to use structures as they emerge - in realtime. 

I am sure my next smartphone will have a more sophisticated 3D scanning capability and even better camera, but I’m interested in looking at what the present gives me, and trying to record the interactions with our multifarious online offline identities. How we live, communicate, interact with and understand the worlds around us - worlds that increasingly exist beyond the scope of human perception.

As we march backwards into the future, I want to look through the filters available to me - current and pre-existing - in order to find new ways to look, and ultimately to turn us around.

Submission for EXHIBITION: BEYOND THE FRAME
The three pieces that comprise this submission are part of a wider project, that include game engine programs, 3D scans, paintings, prints, AR and VR games and more.

Portraits Series [2019-]

Piece #1 Self Portrait [2019-]
Game Engine Program (can be viewed as part of an installation, or embedded online, or downloaded
Oil on canvas painting

Piece #2 Self Portrait / Deconstruction [2020-]
Game Engine Program (can be viewed as part of an installation, or embedded online, or downloaded
6 x Oil on canvas paintings

Piece #3 BodyCam [2020]
Game Engine Program (can be viewed as part of an installation, or embedded online, or downloaded
**
As Leonardo da Vinci dissected the human body and recorded his findings in his notebooks, so this series of portraits dissect and record 3D digital scans of my own body, and  become a visual autopsy of the digital being.

The distortion to the model is structural - it is literally the result of rudimentary software interpreting the information I’m feeing it to the best of its current ability - it is not imagined. How space, time, form and consequent perception of reality is distorted by the characteristics of the media and the to and fro transition between analogue and digital realities is the core aim in a series of projects of which the portraits are amongst the first.


The transformations from my body to the 3D digital scan, the game engine programs, and back to an analogue format, start to record and look at these transitions.

Attached to this application are four variations of how the digital elements of these pieces can be displayed physically, in an exhibition. The intention is to progressively deconstruct the virtual apparatus needed to visually display the works, firstly in a literal sense, but also to try and disrupt the preconceptions an audience has when viewing something on a screen. The components, wires, PC shelves, software, gifs, wrapping, boxes, tablets etc. are all an equal part of the equation.

Piece #1 Self Portrait [2019-]

Unity Game Engine Program (2019)

Infinite Duration

Made with a free 3D scanning app, Blender 3D, Adobe Fuse and Unity Engine.

Can be embedded to a webpage or downloaded.

selfp.png

Self Portrait (Actual) 2020

Oil on Canvas

40x40cm

Piece #2 Self Portrait / Deterioration [2019-]

 

[Below is the game engine Program 2020]

Infinite Duration

Made with a free 3D scanning app, Blender 3D, Adobe Fuse and Unity Engine.

Can be downloaded or embedded in websites

Six Portraits (2020)

Six Oil on Canvas Paintings

All 40x40cm

allportraits.png

Piece #3 Body Cam (2020)

 

[Below is the game engine Program 2020]

Infinite Duration

Made with a free 3D scanning app, Blender 3D, Adobe Fuse and Unity Engine.

Can be downloaded or embedded in websites

CLICK FOR SOUND

Images below show the four variations showing how the digital elements of these pieces can be displayed physically in an exhibition. The aim of these is to progressively deconstruct the apparatus needed to visually display the works, firstly in a literal sense, but also to try and disrupt the preconceptions the audience has when viewing something on a screen. The components, wires, PC shelves, software, gifs, wrapping, boxes, tablets etc. are all an equal part of the equation.

pc install.jpg
case.jpg

Installation with iPad gaffataped to wall-mounted glass panel 

gaffainstallation.png
shrinkwrap.jpg
sixportraits.jpg